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Intel RealSense

A new high-tech camera that allows you to shoot 3D objects and determine spatial parameters with high accuracy was created by Intel at the beginning of 2018. There are two models: Intel RealSense D415 and D435. Both can be connected via USB to a computer. They contain several 3D sensors, as well as an RGB sensor and an infrared projector. A powerful processor allows you to create three-dimensional images in real time. Both models are great for manufacturers and developers to add 3D models to their products. For example, the camera is able to scan any object and create a 3D model with the possibility of editing. Also: - Using a 3D camera, you can control your computer by gestures: the device tracks 22 points on the wrist, monitors each of 10 fingers. - The camera allows you to scan a 3D image of the user's face to create safe passwords, 3D avatars or use the 3D model in programs or games. - The background editing function makes it possible to change the background of the scenery or delete it. That's very convenient when conducting video conferences. - The device can read the emotions of the user. Despite the fact that the technology is new, you can feel all its power by playing the surrealistic thriller Nevermind. When playing with a connected Intel RealSense camera, the device records the heartbeat of the player, and the more he or she is afraid of something, the more the tension of the events in the game grows. At this moment, Intel RealSense cameras are available to all users, as well as built into some new laptops. And despite the fact that the technology has recently appeared on the market, it has already received many positive reviews, and has shown itself as a high-quality and promising product, the possibilities of which will expand in the future.

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Eye tracking technology

One of the easiest ways of interacting with the world is by our eyes. When we meet people, first of all, we exchange a look and only then say “hello”. Similarly, in games: first we look at the menu, and only after that press the play button. But we can't exchange glances with the character of the game without special devices. What devices exist to control the game through gaze? What are the prospects of the technology for tracking the gaze of a player? Let's find the answers to these questions. All modern eye tracking devices work on the same principle. The infrared light integrated in the device is reflected on the cornea of ​​the user's eye, while the cameras of the device record a video. The final image is processed by a special algorithm that takes into account the location of the lens flare relative to the pupil. There are several eye tracking devices, but the most suitable for video games are Sentry and Tobii 4C. The first one is a thin black and red bar that is mounted on a computer monitor and scans the user's eyes 50 times per second. This device is convenient not only for the players, but also for the audience. For example, if a gamer broadcasts on Twitch using Sentry, then the audience sees where the gamer's gaze is directed, and this helps better understand his actions. Tobii 4C is a game eye tracker that is manually configured by the company's engineers directly for each game. At the moment, more than 135 games support eye control, while using Tobii 4C. Also a great advantage of Tobii 4C is the support of control by gaze of the Windows 10 operating system. Recently, Nvidia, in collaboration with SMI, has shown how to fully immerse yourself in the virtual world by integrating the eye tracking module on HTC Vive. When VR technologies with built-in sensors for tracking the player’s gaze become available to everyone, a new era of video games will begin. Just imagine users will not only look at images of game characters, but also communicate with them in the virtual world, looking directly into their eyes. On the one hand, a slightly frightening perspective, reminiscent of the plot of a science fiction movie, but on the other hand, there are thousands of new opportunities, impressions and sensations.

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Facebook Tasbi

The development of VR technology has gone far ahead despite its recent appearance. And like any device, the VR system has its own controllers. However, the use of currently existing gamepads in virtual reality distorts the effect of presence. Facebook tackled this issue and, at a recent global tactile technology conference, introduced the Tasbi bracelet concept, which is a virtual reality controller like a mouse on your computer. WHAT DOES IT LOOK LIKE The device is a kind of electronic watch with a rather large screen, the strap of which consists of individual elements that can transmit vibrations and dynamically adjust the pressure at the points of contact with the body. DEVICE CAPABILITIES According to the developers, Tasbi bracelets are able to reproduce vibrations and compressions when the user interacts with the content of the virtual world. Moreover, the bracelet makes it possible to control holographic objects, allowing the user to feel them (for example, you can feel how you are stroking a holographic animal). RELEASE DATES AND PROSPECTS The developers plan to finalize this concept: add additional sensors on other parts of the body, build in finger tracking sensors for the most accurate control; therefore, the release date of the device is still unknown. But surely the developers will not just leave this interesting idea, and finally we will see Tasbi on store shelves.

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Games for creative people

Are you a creative person? Do you like to create something new, unique and different from everything else? Then there are games with the help of which you can develop your ability to think creatively. MINECRAFT This game was first created by the Swedish developer Markus Persson and released in 2011 for computers running the Windows operating system. Later, the game came out forother operating systems. The game has two modes. In survival mode, the player needs to not only survive in the virtual world, but also improve his character, gradually creating new objects using the surrounding resources. This game has its own specific features:a cube-shaped graphic of objects and monstersthat might kill the character afterthe sunset. Did you like to play LEGO constructor in your childhood? To build houses and cars? The gameplay in creative mode is somewhat reminiscent of this childhood hobby. In the creative mode, the player has all the resources available in unlimited quantities. There are no borders for your imagination, but you should beware of night monsters, which are also in the creative mode. THE SIMS Would you like to try yourself as a stylist? And what about an interior designer? Or maybe you would like to feel like an architect? All this is possible in the game The Sims. You can create any character in the game, whether it’s a person, an animal, or even a witch, or a vampire, starting from the selection of skin color and the shape of eyebrows, ending with the creation of a person by selecting clothes, setting life goals and setting character traits. Here you can change absolutely everything. And where will your character live? Buy a ready-made house and make repairs to your wishes, using hundreds of options in the library, or rent an apartment in a high-rise building, or build your own house — that's your decision. Create your characters, your story, and enjoy the gameplay. PLANET COASTER In this game your childhood wishes will come true: you can build the park of your dream. And not just using the available attractions from the library, but also creating your own! The game offers almost endless possibilities for the players. You can create your own park, changing everything in it to the smallest details. The main rule - do not forget to observe visitors, follow their desires, because the rating of your park depends on their feedback - everything is like in real life.

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The benefit of video games

Everyone knows that spending too much time playing computer is harmful. But are there any benefits in computer games? Certainly there are. There are various categories of video games. Among them there are puzzles, logic games, strategies. Such games don't require much attention, quick reaction, or tension from players. They can be played calmly and enjoying the process. These games develop intelligence, imagination, learn to find the creative solution of problems. Memory is the ability to quickly memorize and use new information. Many games are aimed at developing our memory. You can easily find them - just enter in the search “games for training memory” and you will find a wide variety of options. As the analysis of the results of many studies shows, the training of memory increases the IQ of a person by 3-4 points. How about combining exercises with pleasure by replacing boring tasks with interesting video games? There are many projects that demonstrate the operation of some systems. For example, there is a game - Spore, in which you can enhance your knowledge of biology by growing complex organisms from one cell. Many simulators reveal the essence of various fields of activity. Among them are games such as SimCity - a city-building simulator that allows you to get acquainted with the architecture of buildings, X-Plane 10 - an aircraft simulator in which you can get an idea of ​​the structure and a general functioning of the aircraft, The Sims - a simulator of life and public relations, and many others. And thanks to games in a foreign language, you can improve your level without boring memorizing words, phrases and expressions. They automatically remain in our memory, plaing games in a foreign language. The results of various studies show that games are one of the best ways to escape from everyday problems, as well as increase emotional and mental stability. They help to cope with depression, overcome anxiety and even endure pain. The best example is the Snow World project. A virtual 3D environment was developed at the University of Washington specifically for patients undergoing rehabilitation in a hospital. They get into the virtual world during the painful stages of treatment. After several studies of this product, doctors found that itreduces the pain by 35-50%, and for many patients, Snow World is even more effective than morphine. In addition to everything described above, games are one of the ways to have fun with family and friends, and using the Internet in games, you canfind mates around the world.

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Gender stereotypes in games

Stereotypes are closely related to our daily lives and have also affected the gaming field. Almost all gaming sites have a clear distinction between “Games for Boys” and “Games for Girls”. Boys are invited to explore ancient cities, to hide from monsters, to kill enemies, to conquer the galaxy on spaceships. Girls learn to do makeup, dress, cook and care for animals. The standard names for the games for girls are “My future home”, “Little fashion girl”, “My first makeup”, etc. Each game for girls is not competitive, but rather meditative. In such games, it is simply impossible to lose. As for the game mechanics, boys get more complex and dynamic games. There can be up to eight buttons in controlling a game, while in games for girls you can calmly click your mouse and take your time. Many people think that girls are only interested in games with dolls and puppies, but many girls can win boys in different games. They're ahead of rivals on race tracks, respond more quickly to sudden obstacles, and reach the most difficult levels in logical and educational games. Great gamers grow out of these girls. The gamer is one of the few professions where girls can compete on a par with boys. Despite the fact that every year in different e-sports competitions we hear the male names of the winners, the girls also participate in such events, often even defeating guys. For example, Julia Kieran (nickname: juliano), a 25-year-old girl from Sweden, plays Counter-Strike and Counter-Strike: Global Offensive, and earns $28,000. Stephanie Harvey (nickname: missharvey), 33 years old. Lives in Canada, also plays Counter-Strike: Global Offensive, earns $ 26,000. Kat Gunn (nickname: Mystik) is a 31-year-old American woman who plays Dead or Alive 4 and Halo: Reach, earning $ 122,000. 26-year-old Sasha Hostin (nickname: Scarlett) from Canada, plays StarCraft 2, earns $ 270,000. Computer games are universal and international. Stereotypes, of course, have left their mark in this industry, but even here you shouldn't discount women. In the world of gamers, there's no place for stereotypes.

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