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The usefulness of VR

Many people think that VR technology is just entertainment for gamers. But this is not true. It is not right to use such a powerful tool, as, for example, the Internet, for just watching entertaining videos on YouTube or reading some jokes, because in addition to entertaining content, it also contains other, more valuable and useful information. The same thing with VR. Today, more and more projects in VR are being created for such important areas of our lives like business, marketing, education, industrial safety and many others. Business The latest VR technologies help companies to develop their business and become unique. For example, the British company Area SQ, which is engaged in the design, uses VR technology to show their projects to customers. Imagine, you can see not just a plan of your future apartment on a piece of paper, but also take a walk along it, looking at every detail. That's great, right? And now it's not the future, but reality. Social networks In the near future social networks will completely change. There is already a social network Facebook Spaces, designed specifically for virtual reality. So, each user of this network has his own avatar, repeating his facial expressions and movements. Education In Europe, VR-technology is developing in education. Using a special set of software and devices for virtual reality, the developers of the «CLASSVR» project offer to use the new technology not only for individual learning, but also in real classrooms. What's more, teachers don't need to have any programming skills, because all the necessary libraries are pre-installed on the device, and additional materials can be downloaded in a minute. “Where are all these technologies?”. Like everything new, such inventions, due to their high cost, are currently not available to everyone. But do you remember, that the first touchscreen smartphones were also not as cheap as now? And today almost everyone has it. So, the advent of VR technology in every home is only a matter of time.

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Evolution of games

Each popular game has its origins. The first versions of some games were released in the 80s, and have many changes since then. Updating the game, developers are trying to fix all the bugs and improve it. What did the first versions of your favorite games look like? How is the game updated with each new version? Read in this article. Snake, Slither.io One of the first computer games "Snake", was developed in the 1970s. It first appeared as a Hustle slot machine, that was released in 1977 by Gremlin company. The first version on a PC appeared in 1979. A lot of updates and different variations of the game have been released since that time. One of the analogues, Slither.io, was released recently and for a long time it was very popular. There are, of course, some differences from the famous "Snake". And the most important of them is not even the improved graphics and gameplay of the game, but the fact that everything happens online and you have the opportunity to measure strength, speed and attentiveness with real people. Elite The space simulation game was developed by students at Cambridge University in 1984 and it still exists today. The name of the game reflects one of the main goals of the player: to get into an elite combat squad. The first version of the game was only 22 KB, and now it's the whole universe consisting of eight galaxies with 256 planets in each. And even now, 30 years after the release of the game, Elite is often used as an example in evaluating new games of this genre. Super Mario Bros. It's hard to find someone who doesn't know the game Super Mario Bros. It was developed in 1985 and the first version came out on Nintendo consoles. This particular game was listed in the Guinness Book of Records as the best-selling game in history, and the character Mario has become one of the most famous characters in the world. Despite the fact that the game was released more than 25 years ago, the game still has its fans. Create the first version of your game today. How to do it? Just write us a message. RedRift Inc. will help in the development of the game, as well as in updating it.

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The best game engines

The game engine is not just an important piece of a software that is the basis for video games, and it's not just an endless line of code. A good game engine makes it possible to ensure the smooth operation of your favorite game, allowing developers to bring their ideas into life. That is why we decided to tell you about the best of them. Unreal engine Tim Sweeney began to invent a game that could compete with Quake and Doom in 1995, and as a result hedeveloped the Unreal Engine - the best engine released by Epic Games. The first game developed on this engine was released in 1998 and it called Unreal. And by the end of the 90s about 20 games were created on this engine. Over the past two decades, this number has become so large that it is difficult to count them. On the Unreal Engine were developed such famous games as Deus Ex and BioShock, Borderlands, Mass Effect and Street Fighter V. Source The game development company Valve introduced the Source game engine in 2004. This company also released Half-Life 2 and Counter-Strike: Source. Both games showed high performance, great graphics and realistic physics. They revealed the real potential of this engine. Despite of all the advantages of Source, Valve remained the main Source user. However, there are some games from other developers, such as Vampire, Masquerade - Bloodlines and Titanfall, were also developed on this engine. Unity The full version of Unity was introduced in 2005, and by the middle of this decade, Unity has become one of the most popular engines in the gaming world, including such games as Firewatch and Superhot. Over a thousand games were developed on this engine. Many developers consider Unity the best engine. And it's clear, because ithas a lot of advantages. Unity is not just an engine, but a cross-platform game development environment: it supports more than 20 different operating systems and platforms. The engine is inexpensive and this fact attracts not only major game developers, but also independent studios and indie game developers. Unity is easy to use, but it might be difficult to work with multi-component schemes, as well as with external libraries. And it's the only drawback. RedRift, Inc. creates games, using the best engines, including Unity. If you wish, we will develop a game for you! Write us a message and get the details.

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3D modeling in games

No modern game can do without 3D graphics, and the profession of a 3D artist has recently become increasingly popular. How are 3D models created for games? What programs can you use to turn a 2D game into 3D and realistic one? Keep reading and you will find the answers to these questions. The process of creating a 3D model of any game consists of several stages. Modeling 3D artists use polygonal modeling for games, which is easy to visualize. The artist is limited by the capabilities of the game engine and platform, and the number of polygons for each element is set in advance. The graphics are noticeably improving in lots of new games, andthe artist faces a difficult task: to improve the visual component of the game with a limited number of polygons. The most popular programs for creating 3D models are: Autodesk Maya Autodesk 3Ds Max Cinema 4D Modo Blender The last of which is free and often used by indie-developers for creating games. Texturing When a general view of the 3D model is ready, the texture artist continues to create the image of an object adding textures. First of all the artist creates an UV mapping (a two-dimensional image of a 3D model) to set the textures more accurately. You can create UV mapping in the same programs as the models themselves, but the most convenient way to do this is to use the UVLayout program. Rigging At this step, using the same programs for creating 3D models, artists create bones of the character and controllers to manipulate these bones. They help to animate an object. Animation The main task of animators is to “revive” the model and make its movements more realistic. The easiest and fastest way to animate a model is animation on key frames, when the animator sets the starting and ending positions of the character's movement, and the program automatically completes the missing frames. However, even in this case, it is often necessary to correct the result. The best programs for creating character animation are Autodesk Maya, Autodesk 3Ds Max and Cinema 4D. Rendering The final step of creating a 3D model is the final visualization of the scenes. In games, real-time rendering is used, because reactions to the player's actions occur instantly. To save the quality of graphics, artists usually use different 3D accelerators. One of the most powerful visualizers are: Mental Ray, VRay and Renderman. Compositing When all the work is completed, the compositor integrates all the parts into a single scene, integrates three-dimensional characters and other 3D elements into the game, eliminates shortcomings and removes unnecessary things, works on various effects. Composer is responsible for the final product. Professional compositing software: Nuke, Adobe After Effects, Eyeon Fusion. In RedRift, Inc. there are talented and professional 3D artists who will make your game as realistic as possible. If you have any questions, write us a message. We will answer quickly and help you to solve any problem!

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Game platforms: Steam and Origin

The game industry became not just a place for entertainment, but turned into a real business. It is almost impossible to find the official version of a good game for free. Anyway, the developers try to make a profit from the product, because they have spent a lot of time, efforts and energy to create the game. Games are sold on special virtual platforms. Among the most popular of them - Steam and Origin. What are the pros and cons of these services? Which one is better? What are the bonuses for each them? Steam Steam - at this moment is the largest platformwith the most extensive library of games. Here are the most generous discounts and the largest community of users. There are more than fifteen thousand games inthe Steam collection, and on holidays you can buy the game with a discount of up to 60%. The disadvantages of the site stem from its merits: recently it has become too big. And it's to difficult to find a good game among thousands of low quality. Another disadvantage is not the most responsive technical support. However, we can understand them. When there are more than 120 million users, it’s really difficult to answer them all in time. Origin Origin is a platform owned by Electronic Arts. Most of the games developed by EA. Often Origin makes promotions and gives games for free, as well as provides an opportunity to play the game for free, and after the trial period expires, decide whether to buy it or not. What about disadvantages? The library of EA games is very limited, prices sometimes are higher than you expected, and the unstable work of the service, not the most convenient application, the lack of a recommendation system, and not the most comfortable interface make the process of using this platform rather complicated. But if you are a fan of games like Battlefield, Crysis, Star Wars: Battlefront, The Sims, then the choice of site for buying a game is obvious. Each game platform has its advantages and disadvantages, but we can confidently say that these platforms are not competitors. They complement each other. And if you want to see your game on one of them - write us a message. RedRift, Inc. will help to realize your dream!

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Games or sports?

Why is esports recognized as a sport like the “traditional” sports, such as football, hockey, basketball, etc.? Let's figure it out together. Esports accept bets, as well as during traditional sports competitions, and funds of cyber competitions often exceed the funds of traditional sports. The international prize fund of The International 2018 for Dota 2 game players was $ 25.5 million. And this is the biggest prize fund of such competitions. There are professional and semi-professional leagues. For example, the Electronic Sports League (ESL) is the oldest and one of the largest esports leagues in Europe. There are 4,255,350 users registered on its official website and 1,868,470 players are active. ESL users form 932 603 teams that take part in thousands of available battles every day. Competitions of gamers broadcast on sports channels. Sponsors see huge potential in esports broadcasts and are ready to invest even more. It is not surprising that the popularity of esports broadcasts attracted public television. One of the channels which began to show esport championships was the Swedish channel TV6, and, for example, in Germany esports is broadcast on the main sports channel SPORT1. Also there are several federations and other associations of cyber-athletes in the world. The largest of them is located in Russia - the FKS of the Russian Federation (the Federation of Computer Sports of the Russian Federation), which is authorized to form national teams for participation in major world esport championships. Esport is a popular and fast-growing field that involves lots of people. It seems that it's easy to become a cybersportsman, and the huge prize funds are tempting to turn on the computer and start the game. But do not forget that behind every victory there are years of cyber training and thousands of defeats. That is why esports can be considered a real sport. If you want millions of users to play your game, write us a message! Experienced game developers from RedRift, Inc. will create the game according to your requirements.

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