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LS Garage

Do you want to experiment with the design of your car, but you are afraid to ruin it? Practice on virtual models! Soon, you can create your own unique car design by simply downloading the app developed by Red Rift, Inc. LS Garage - a multiplayer car tuning simulator. Here you can not only create a unique car design, but also compete with other users by participating in shows. And if your design is recognized as the coolest, you will get coins and crystals, and will be able to buy trendy details or even pick up a new car! The game is developed on one of the best game engines - Unity 3D, and our developers use Microsoft Visual Studio to write LS Garage code. Microsoft Visual Studio is a code editor that includes an IDE and other development tools. One of the benefits of Visual Studio is the ability to create and connect third-party plugins to extend the overall functionality. At the moment, the project is under active development, but we can already share with you the first frames of the game. The release of LS Garage is planned soon. Follow the news!


What languages are better to translate the game into?

During the publication of the game on the Internet, the question arises of its localization. Just a couple of clicks is enough to release a game in several countries, but will users want to install an application created in a foreign language? Everything is clear with simple logic games: here you don’t need a deep knowledge of a foreign language, but what about role-playing games in which there is a plot and many characters? Typically, developers translate the game into English, it’s considered international. But there are several other markets in the gaming industry whose users don’t speak English. What languages are the best to translate the game into? Is it possible to translate the game on your own or is it better to use the professional help of translators? What services exist for translating a game into a foreign language? Let's figure it out together. First, some statistics. The first place among the language markets in the gaming field is Chinese simplified language. Not only because the population of China is the largest in the world, but also because gamers in China are willing to pay for the purchase of the application. Therefore, the Chinese language is one of the priority languages for translating the game, but it is also one of the most difficult in the world. Moreover, there is no Google play in China or its analogue, so it’s rather difficult to publish the game in this country. The second place is occupied by English. It is spoken by residents of many large countries: Australia, Canada, India, Ireland, Kenya, New Zealand, Nigeria, Philippines, Singapore, South Africa, Great Britain and the USA. The third place is occupied by the language of the country of innovation and new technologies - the Japanese language. But only Japanese people speak this language, in other countries this language is unpopular. Next come Spanish, Korean, Chinese Traditional, Hindi and French, followed by Russian and German. The standard set of languages in the game includes the main European languages: English, French, Italian, German, Spanish, as well as the main Asian languages: Chinese, Korean and Japanese. So, if you are not ready to experiment and publish the game, for example, in Africa or India, then you can use the standard set of languages. The game can be translated by your own if you are fluent in a foreign language. However, don’t forget that simply translating the game is not enough; you should also take into account the cultural characteristics of the target audience and the mentality of the country's inhabitants. To avoid incidents during the translation, you can use the services of professional translators. The most popular services for localizing games, applications, web pages and other products of development companies are: • PhraseApp • Lokalise • OneSky • Smartling • POEditor. All of them are paid, but each service has its advantages. Among them are integration with corporate programs (Slack, GitHub, etc.), experience with the largest companies (Bosch, Ubisoft, IKEA, Volvo, Nike, etc.), corporate use opportunities, and many others.


Gaming forecasts from Sensor Tower

Sensor Tower analyzed various indicators of two services: App Store and Google Play, and based on the information received, made their forecast for 2023. How much will users spend on games in the near future? Which countries will be leaders in downloading games and applications? Read this article to find the answers. Right now, in the App Store, the number of games among other content of the service is about 70%. Analysts at Sensor Tower predict that their share will gradually decline and will drop to 60% by 2023. On Google Play, things are a little better, but according to the forecasts of Sensor Tower, this indicator will also decrease. And if now the share of games among all applications is approximately 87%, then by 2023 the ratio will decrease by 1%. HOW MUCH MONEY DO PEOPLE SPEND ON GAMES? Last year, gamers around the world spent about $50 billion on the App Store games and another $25 billion on Google Play. The Sensor Tower suggests that this indicator will increase and by 2023 App Store users will spend almost twice as much money on games, while Google Play users will spend about $60 billion. IN WHICH COUNTRIES IS IT PROFITABLE TO PUBLISH GAMES? Game developers will get the most profit from projects hosted on the App Store in countries such as China, the USA and Japan, and by 2023 this three leaders will remain the same. And for games on Google Play, Japan, the USA, South Korea, Germany and Taiwan will be the most profitable platforms. INVESTING IN THE FUTURE According to analysts from Sensor Tower, one of the most promising regions actively developing in the gaming field will be Africa and Latin America. The gamers’ expenses on games from the App Store in these regions will increase by more than 300% by 2023, and on Android games this figure will increase by about 400%.


Niantic develops AR-technology

The developer of the famous AR-game Pokemon Go, as well as the games Ingress and Harry Potter: Wizards Unite announced the creation of a contest for financing independent developers of games and applications that will run on the engine of the company. The Real World Platform engine, on which all Niantic games are created, uses the latest technologies, which the company has been working on for quite a long time. These are computer vision technology, software depth detection, and the ability to recognize various objects in real time. Niantic is introducing many new features that were not previously used by other developers. For example, the Pokemon Go AR-game uses geolocation, mapping, and social features. But Niantic has so many plans for the next couple of years that the director od the company decided to consider applications for creating AR-games on the Real World Platform engine from other studios and independent developers. And if the application and the project idea is approved, the studios/developers will receive financial and any other help from the company. For these purposes, management of the Niantic has allocated $10 million from the budget and plans to continue the active development of new AR-technologies.


Clean The Roads

The team of Red Rift, Inc. tired of playing boring races, just overtaking rivals on the road, so our developers decided to improve it! The game “Clean the Roads”was created based on the idea of the customer. The player, driving a car, clears his way from sand, snow, dodging obstacles and collecting bonuses. Upon arrival, the player receives coins, which he can spend on upgrading his car. The game is developed on the Unity engine, which is one of the best game engines at the moment. To create the application interface and 3D models of cars, our developers use Photoshop and Blender. These are the main programs that make it possible to work with graphics at a professional level, create 3D models and then add them to the game. RedRift, Inc. developers mainly use the Rider code editor, IDE to generate game code. IDE is an integrated development environment that contains many functions for creating, modifying, compiling, deploying, and debugging software. JetBrains Rider is a cross-platform IDE for the .NET platform developed by JetBrains. Programming languages such as C#, VB.NET, and F# are supported in this development environment. Also, to write the game code, our developers use a software package by Microsoft - Microsoft Visual Studio, which includes an IDE and other development tools. One of the benefits of Visual Studio is the ability to create and connect third-party plugins to extend the overall functionality. To work with Git, the developers of the game “Clean the Roads” use the cross-platform visual client SourceTree. Using this program, you can create, view and edit GitHub projects, as well as publish them to your profile. The development of the game “Clean the Roads” began on June 3, but you can download the game on Google Play and test it personally right now! The application is updated by our developers: we often add some new levels and constantly improve the gameplay.



Oculus Connect conference brings together developers, inventors and other people who are passionate about the development of VR and AR technologies to exchange experiences, ideas and innovations in this field. Last year, many new products were presented, including a project from Facebook Labs - Live Maps. The company proposes to create a virtual reality that will exactly copy the real world. A common 3D virtual map will be created with the help of machine vision, localization, and multi-layer mapping technology. You have to use virtual reality glasses to immerse yourself into this 3D world. A video demonstration of this technology reveals huge potential: projecting notifications and messages in the air, identifying objects with tags, communicating with real people by projecting a holographic avatar, and even the possibility of virtual teleportation to different parts of the world. The project so far exists only in theory, but the company is already beginning active work in this direction.